The Kallipos project regards the first comprehensive effort to introduce electronic interactive, multimedia textbooks in Higher Education in Greece. Specifically, it targets at the organized creation, storage, distribution and long-term preservation of open-access textbooks and learning objects for the Academic and Research Community.
This Post is about the evaluation of Kahoot software in blended learning education
Today we want to present you a collaboration program between industry and universities that aligns and follows the principle of the AGADIGIA project, and can be considered as a good practice of how to implemented advanced online and mixed learning initiatives in time of social crisis such as Covid-19.
ACADIGIA project team uses the Digital Competence of Educators framework (DigCompEdu) to assess Skype’s contribution on the digital competence of educators and learners. During the pandemic period, Skype is one of the top ranked open pedagogic tools that have been used in Higher Education Institutions (HEIs) around Europe.
Adoption of distance learning tools in Greece during the Covid-19 pandemic.
The AGADIGIA project was presented as a good practice in the World ATM Congress, the world’s largest international air traffic management (ATM) exhibition and conference attracting over 6,000 registrants during this 2021 recovery year.
The AGADIGIA project was presented as a good practice in a webinar on the theme Practices in Digital Education for Universities, during the EODLW 2021 online event. Find out more details here!
In ACADIGIA we accelerate digital readiness of Polytechnic higher education institutions towards the sustainable adoption of more online and blended approaches in education! At this stage of the project implementation, we are just few days far from releasing a breakthrough International report on the state of the blended learning that was widely adopted during the…